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       <dc:date>2026-03-09T05:06:41+00:00</dc:date>
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        <dc:date>2014-05-13T23:39:15+00:00</dc:date>
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        <title>modding_ui_hot</title>
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        <description>The FX editor is pretty rough, but for those with the desire to experiment, here it is!

&lt;https://www.dropbox.com/s/koc3bh3bqtbc5im/BA_ParticleTool001.rar&gt;

- you'll need to set up the PATHS.TXT file to point to the appropriate unit models and textures.  Only the first 2 are used.
- any FX textures need to be in the same folder as the tool.
- it seems to crash sometimes on exit, esp if you cancel saving or loading the FX file.
- it's lacking some animation control for existing units, I assume Ri…</description>
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        <dc:date>2013-07-24T16:30:08+00:00</dc:date>
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        <title>mod_older_hot</title>
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        <description>One new feature of 2.0.6 was the ability to set up a list of up to 4 orders for the AI to follow.  This is now the recommended way to order the AI's unit around.

The Order List

Team orders include a destination (either an AI point or a tile coordinate), and an aggression to use for the order.  There are some helper functions included in FUNCTIONS.BSF (MakeAIOrderCoord and MakeAIOrderAIPoint) and so giving orders is as simple as the examples below:</description>
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        <dc:date>2013-01-28T16:12:18+00:00</dc:date>
        <dc:creator>slitherinewiki</dc:creator>
        <title>start - old revision restored</title>
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        <description>Games

Battle Academy</description>
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