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        <title>ba_achievements</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_achievements&amp;rev=1604192394&amp;do=diff</link>
        <description>As well as completing the mission, all missions have a number of achievements to attempt. These are extra, tougher objectives that only advanced players will be able to complete. They are varied and can include such things as capturing all the Victory locations to limiting your casualties or achieving your objective in a shorter time. The achievements add replay value to the single player missions.</description>
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        <dc:date>2020-11-01T00:59:54+00:00</dc:date>
        <title>ba_battlefield</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_battlefield&amp;rev=1604192394&amp;do=diff</link>
        <description>The battlefield is split in to square tiles. Each unit occupies a tile. Units move in tile increments and never end part way between tiles.

Buildings, forests and hills block line of sight, so set your fire positions up carefully. You will only see enemy units on tiles you have line of sight to and that are within spotting range. Tiles you cannot see into are darkened within the shroud.</description>
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        <dc:date>2020-11-01T00:59:53+00:00</dc:date>
        <title>ba_bonuses</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_bonuses&amp;rev=1604192393&amp;do=diff</link>
        <description>Airstrikes, Bombardments &amp; Bonuses

On some missions you’ll see icons at the bottom left of the display. These allow you to call in fighter-bombers, or bomber or artillery strikes. Note that there is delay between these strikes being called in and their arrival. Be sure to plan where the enemy will be when the strike lands, not where they are now. Fighter bombers are called in on a specific tile by selecting the fighter-bomber icon, then the target. Fighter bombers will attack the nearest enemy …</description>
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        <dc:date>2020-11-01T00:59:53+00:00</dc:date>
        <title>ba_campaign_selection</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_campaign_selection&amp;rev=1604192393&amp;do=diff</link>
        <description>Initially you should play the tutorial campaign to familiarise yourself with the controls and game mechanics. After this, you’ll move on to North Africa in 1941, where the German &amp; Italian forces under Rommel take on the British 8th Army. The action then moves to Normandy in 1944, with the D-Day landings by Allied troops. Finally, you’ll face a fierce onslaught as the US troops battle the enemy and the cold in the Battle of the Bulge. There are also additional campaigns being released which you …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-03-21T16:58:35+00:00</dc:date>
        <title>ba_controls</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_controls&amp;rev=1332349115&amp;do=diff</link>
        <description>At the top right of the screen you'll see a button which can be selected to show some power-user options.

	*  Cycle through all units.
	*  Cycle through the units that have not yet moved.
	*  Toggle the view between normal and overhead.
	*  Show casualty list.
	*  Show LOS and LOF tiles for the selected unit.</description>
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        <dc:date>2020-11-01T00:59:53+00:00</dc:date>
        <title>ba_deployment</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_deployment&amp;rev=1604192393&amp;do=diff</link>
        <description>If the mission is a defensive one, you may be given the chance to reposition your troops in deployment mode.

In deployment mode you can redeploy units to any visible tile, although bear in mind that tanks can’t be deployed in buildings. You can also set a unit’s initial facing and put them in ambush mode by telling them to Hold Fire.</description>
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        <dc:date>2020-11-01T00:59:53+00:00</dc:date>
        <title>ba_force_selection</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_force_selection&amp;rev=1604192393&amp;do=diff</link>
        <description>After selecting a mission, you’ll be taken to the force selection screen. Initially your units will be picked for you but later missions may give you “force requisition points” to purchase extra troops to accompany you. Each unit’s stats are shown, along with a basic description.</description>
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        <dc:date>2012-03-21T16:30:41+00:00</dc:date>
        <title>ba_game_model</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_game_model&amp;rev=1332347441&amp;do=diff</link>
        <description>There are a number of key aspects to Battle Academy you always need to consider:

Combat &amp; Damage

There are no health bars in Battle Academy. As in the real world, if a man is hit, it means he is too badly wounded to fight or dead, but either way he is out of the battle. If a tank is hit, the shot either bounces off it’s armour or it penetrates inside and the tank is knocked out. Small arms are ineffective against tanks - you cannot shoot a machine gun at a tank and slowly wear it down. . This …</description>
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        <dc:date>2020-11-01T00:59:53+00:00</dc:date>
        <title>ba_mission_briefing</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_mission_briefing&amp;rev=1604192393&amp;do=diff</link>
        <description>After you’ve selected your forces you’ll see the detailed mission briefing. This is shown on a map detailing where your forces are, the main enemy positions and what the objective for the mission.</description>
    </item>
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        <dc:date>2012-06-04T18:24:14+00:00</dc:date>
        <title>ba_modding_2d</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_modding_2d&amp;rev=1338834254&amp;do=diff</link>
        <description>Creating 3D assets can be a difficult and technically complex task.  So we have added the ability to create mods which use simpler, 2D visuals.  These mods are only playable from top down (obviously!) and their visuals will be simpler than 3D versions.  Currently no animation is supported, but the system does allow for emitters for particle effects etc.  This can result in good looking battles from much simpler assets.</description>
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        <dc:date>2012-11-10T13:12:00+00:00</dc:date>
        <title>ba_modding_advanced</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_modding_advanced&amp;rev=1352553120&amp;do=diff</link>
        <description>One important point to remember is to never (ever!) change files in the main installation directory. This can break the game, prevent updates from patching correctly, and will prevent you from playing multiplayer games.  The game is designed so that you can over-ride almost any file by placing a new version into a local campaign (that is - any campaign in your My Documents\My Games\BBCBA\Campaigns directory [Note: My Documents is sometimes called Documents]).</description>
    </item>
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        <dc:date>2012-06-25T19:36:28+00:00</dc:date>
        <title>ba_modding_mac</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_modding_mac&amp;rev=1340652988&amp;do=diff</link>
        <description>====== Mac Keyboard Tips ======
Some keyboards, especially on laptop models, can make it tough to use all the editor shortcuts.  Here are some tips!

DEL key
Use fn+delete as the DEL key.

alternatively, you can use:

fn+backspace, enables a mode where every click adds the selected unit from the left side list
fn+cmd+bacspace, enables a mode where each clicked unit in the map is deleted</description>
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        <dc:date>2020-11-01T00:59:53+00:00</dc:date>
        <title>ba_modding_start</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_modding_start&amp;rev=1604192393&amp;do=diff</link>
        <description>You can easily use the ingame editor to build maps using the existing units, add simple victory conditions, and get your battles going!

We suggest using a fixed, unique prefix when naming your campaigns (a good example would be your forum username) - this means there won't be any confusion when you share your campaigns with other players.  For example, if your forum name is Patton, then you would begin the names of all your folders with Patton_, and also the display name for your campaign.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-03-21T17:08:12+00:00</dc:date>
        <title>ba_multiplayer</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_multiplayer&amp;rev=1332349692&amp;do=diff</link>
        <description>Battle Academy includes a very comprehensive and easy to use multi-player system. To reach it, select Multiplayer from the main game menu. If you already have a Slitherine forum username or have previously played other multiplayer games on our server, choose the login option and enter your details. If you are new to Slitherine, register your username and password in game. You can use these details to log in to the Slitherine forum and view stats or chat to other players.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-03-21T16:53:23+00:00</dc:date>
        <title>ba_orders</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_orders&amp;rev=1332348803&amp;do=diff</link>
        <description>Once you start the battle, you can only reposition your troops by moving them, using up their action points. When a unit is selected, all the tiles it can move to are highlighted. Also, most units will have the option to “Move Fast” or “Hunt“. Moving fast gets to the destination quicker but makes you much less accurate if you attempt to shoot that turn. When hunting, you move slower but have no accuracy penalties and are more likely to sneak up on enemy tanks and get off the first shot.</description>
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        <dc:date>2012-03-21T16:37:39+00:00</dc:date>
        <title>ba_promotions</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_promotions&amp;rev=1332347859&amp;do=diff</link>
        <description>When a unit kills an enemy unit, it can gain experience.  A single kill gains the first level of promotion, killing 3 units gains you further promotion.  As a unit is promoted, it can gain both bonuses to its stats, and even new abilities.



Elite Shot ... (extra shot).</description>
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        <dc:date>2012-12-29T13:56:13+00:00</dc:date>
        <title>ba_tipsandtactics</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=ba_tipsandtactics&amp;rev=1356789373&amp;do=diff</link>
        <description>Junk2Drive's Awesome Manual Additions Thread

Here are some useful hints and tips to get you started.

	*  Infantry and support weapons can hide in cover and can only be spotted by enemy infantry on an adjacent tile. The scout unit can see enemies hiding in cover from two tiles away so are very useful when trying to discover the locations of enemy units.
	*  Loading &amp; unloading a unit on a transport takes half a turn.
	*  Support weapons cannot shoot in the turn they unload and cannot load if th…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-11-01T00:59:53+00:00</dc:date>
        <title>google_is_one_of_the_most_popular_search_engines</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=google_is_one_of_the_most_popular_search_engines&amp;rev=1604192393&amp;do=diff</link>
        <description>Google is a very good search engine. It's been in business since 2001 and is nowadays dominating the market. Other search engines like Yahoo, Bing and others have a lot smaller share in the market. Hopefully that will change sometime soon in the future.</description>
    </item>
    <item rdf:about="http://gamewiki.slitherine.com/doku.php?id=mod_older_hot&amp;rev=1374683408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-07-24T16:30:08+00:00</dc:date>
        <title>mod_older_hot</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=mod_older_hot&amp;rev=1374683408&amp;do=diff</link>
        <description>One new feature of 2.0.6 was the ability to set up a list of up to 4 orders for the AI to follow.  This is now the recommended way to order the AI's unit around.

The Order List

Team orders include a destination (either an AI point or a tile coordinate), and an aggression to use for the order.  There are some helper functions included in FUNCTIONS.BSF (MakeAIOrderCoord and MakeAIOrderAIPoint) and so giving orders is as simple as the examples below:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-11-01T00:59:53+00:00</dc:date>
        <title>modding_tips</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=modding_tips&amp;rev=1604192393&amp;do=diff</link>
        <description>Some useful tips when you start modding

Debug Mode

Adding the line


DEBUGMODE 1


to the USER.TXT file in My Documents/My Games/BBCBA will turn on debug mode, which adds additional tooltips, logging, and other useful info.

Script Tools

Editing scripts is much easier if you grab the recommended tools.  You get syntax highlighting, bracket checking, and it's all free!
&lt;http://www.slitherinebravo.net/GameWiki/doku.php?id=stub_engine#tools&gt;</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-05-03T15:59:33+00:00</dc:date>
        <title>modding_ui_control</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=modding_ui_control&amp;rev=1336060773&amp;do=diff</link>
        <description>Firstly, you need to create the UI screen that you want to show. You can check out any of the files in DATA\UI or CORE\UI for examples. A simple on to start with is DATA\UI\BattlePop0.txt which is a simple textbox and OK button. You can ignore and omit the animation chunks (anything with a # as the first symbol) for now.</description>
    </item>
    <item rdf:about="http://gamewiki.slitherine.com/doku.php?id=modding_ui_hot&amp;rev=1400024355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-05-13T23:39:15+00:00</dc:date>
        <title>modding_ui_hot</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=modding_ui_hot&amp;rev=1400024355&amp;do=diff</link>
        <description>The FX editor is pretty rough, but for those with the desire to experiment, here it is!

&lt;https://www.dropbox.com/s/koc3bh3bqtbc5im/BA_ParticleTool001.rar&gt;

- you'll need to set up the PATHS.TXT file to point to the appropriate unit models and textures.  Only the first 2 are used.
- any FX textures need to be in the same folder as the tool.
- it seems to crash sometimes on exit, esp if you cancel saving or loading the FX file.
- it's lacking some animation control for existing units, I assume Ri…</description>
    </item>
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        <dc:date>2020-11-01T00:59:53+00:00</dc:date>
        <title>modding_ui_popup</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=modding_ui_popup&amp;rev=1604192393&amp;do=diff</link>
        <description>Using UI popups is a fairly straightforward task, but it does have a number of components.  There are in fact two ways you can do this.  The first is to create an entirely new UI control and show that, but generally you will only want to pop up some information to show the player, and wish to use an existing popup dialog.  This is what we will explain here.</description>
    </item>
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        <dc:date>2020-11-01T00:59:52+00:00</dc:date>
        <title>satellite_direct_review_-_watch_over_3_500_channels</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=satellite_direct_review_-_watch_over_3_500_channels&amp;rev=1604192392&amp;do=diff</link>
        <description>Satellite direct review-Okay, I bought this product myself and I was EXTREMELY skeptical that it was not going to work, that the quality would be lousy, or anything else that could go wrong... would. But, I was pleasantly proved otherwise.&lt;br /&gt;&lt;br /&gt;I didn't personally know anybody that purchased the product, so I took the chance. Here is what the product promises upon purchasing:&lt;br /&gt;&lt;br /&gt;No Subscriptions or Monthly Fees&lt;br /&gt;&lt;br /&gt;No Bandwidth Limits&lt;br /&gt;&lt;br /&gt;You get 24/7 Unlimited Access…</description>
    </item>
    <item rdf:about="http://gamewiki.slitherine.com/doku.php?id=soldout_big_lotto&amp;rev=1604192392&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-01T00:59:52+00:00</dc:date>
        <title>soldout_big_lotto</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=soldout_big_lotto&amp;rev=1604192392&amp;do=diff</link>
        <description>สถิติหวย ที่จัดทำขึ้นบนเว็บนี้ ก็เป็นเพียงแค่สถิติเท่านั้น เพราะการที่ใครจะถูกสลากกินแบ่งรัฐบาล หวยซอง หรือ ถูกหวย รวยด้วยหวยก็เป็นเพียงแต่การเสี่ยงโชคเสี่ยงดวงเท่านั้น ดูดวง หยั่งรู้จินตนาการ ใบ้สลากกินแบ่ง ผลลอตเตอรี่ เสี่ยงชีวิตโชคชะตาเลขเด็ด ทำนายนึกหวัง ลาง ฝัน ดูดวงความฝัน เลขเด็ด หวย ลางบอกเหตุ ลางสังหรณ์&lt;br /&gt;&lt;br /&gt;“หวยทองออนไลน์”กำลังเป็นที่นิยมในกลุ่มพนักงานบริษัทห้างร้านทั่วไป จากการสำรวจพบว่า เบอร์ทองนั้นขายในราคาถูก และหากเสี่ยงดวงถูกรางวัลนั้น การรับหวยก็เหมือนการเสี่ยงดวง เลขทุกเล…</description>
    </item>
    <item rdf:about="http://gamewiki.slitherine.com/doku.php?id=start&amp;rev=1359389538&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-01-28T16:12:18+00:00</dc:date>
        <title>start</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=start&amp;rev=1359389538&amp;do=diff</link>
        <description>Games

Battle Academy</description>
    </item>
    <item rdf:about="http://gamewiki.slitherine.com/doku.php?id=stub_commands&amp;rev=1332452466&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-03-22T21:41:06+00:00</dc:date>
        <title>stub_commands</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=stub_commands&amp;rev=1332452466&amp;do=diff</link>
        <description>//returns the turn count.
GetTurn()

//returns the tick in the current turn (in 30ths of a second)
GetTurnTick()

//end the battle setting the denoted side as the winner.  Will be ignored if the battle already has a winner...
EndBattle(winner)

//return a random number [min, max] i.e. with a min value of min and a max value of max inclusive.  MUST be multiplayer safe.
Rand(min, max)

//return a random number [min, max] i.e. with a min value of min and a max value of max inclusive.  Can be used f…</description>
    </item>
    <item rdf:about="http://gamewiki.slitherine.com/doku.php?id=stub_engine&amp;rev=1349513991&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-10-06T08:59:51+00:00</dc:date>
        <title>stub_engine</title>
        <link>http://gamewiki.slitherine.com/doku.php?id=stub_engine&amp;rev=1349513991&amp;do=diff</link>
        <description>Level 2 Headline

The Slitherine TUrnBased Engine (STUB) is an engine designed to be flexible enough to manage almost any turn-based game using a tile approach.  It uses scripting in a C-style format to manage almost all of the game and UI tasks, and allows for almost every file in the game to be over-ridden on a per-campaign basis.  The main components of the system are listed below.</description>
    </item>
</rdf:RDF>
