INTRODUCTION

Welcome to Battle Academy!

Battle Academy is the first in a series of fast paced, turn based tactical games inspired by a game concept devised by the BBC. Set during World War II, Battle Academy delivers an exciting and approachable game with hidden depths, accessible for beginners and intriguing for experts. Players can face the mighty Afrika Korps in the deserts of North Africa in 1941, direct the Allies as they smash through German defences in Normandy, or fight the Battle of the Bulge as US forces resist the Germans' desperate offensive.

The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen war gamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned into realistic AI behaviour, powering expertly crafted battles.

In Battle Academy you are in charge of a force of Allied or Axis soldiers during World War II. You’ll decide when to advance, retreat, hide, shoot, and ambush. If you say jump, the only question you’ll get from your men is “How high Sir!”. You can play a single player campaign, go in to multiplayer and try your luck against the online community.

When a mission is won (or lost!), you get a report of the battle. This shows you information about how many squads you lost, how many the enemy lost and any achievements you completed or failed.

You can save your progress during your turn on the Battlefield. Just pop up the menu and select a save name. You can load your saved game from the main menu or when on the Battlefield.

Campaign Selection

Force Selection

Mission Briefings

Deployment

The Battlefield

Movement and Orders

The Game Model

Promotion and Elite Abilities

Mission Bonuses

Controls and Hotkeys

Achievements

Multiplayer

Tips and Tactics

Junk2Drive's Awesome Manual Additions Thread

wiki/ba_gameplay_main.txt · Last modified: 2020/11/01 00:59 (external edit)
 
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